Captain's Orders

About this resource

An All Play game where one person plays captain and calls out commands that players must follow or risk being out. GAME CATEGORY: All Play AGE GROUP: Elementary, Teenagers Captain's Orders is a full-room movement game where one person plays captain and calls out commands that players must follow or risk being out. It works great as an opener, a quick energy reset, or a no-prep option when you need something simple that gets the whole room moving. Try it when you talk about obedience, following Jesus, or what it looks like to work together. The Grow Strategy provides a strategy and the resources you need to lead your ministry well in seven key areas: discipleship, teaching, weekly environments, events, volunteers, families, and annual planning. Games are a key part of every weekly environment because when your group is laughing, moving, and having fun, they're building connection, creating energy, and discovering a place to belong.

What’s included

  • Instructions for...
  • What to get
  • What to prep
  • What to do
  • Connecting your game to your sermons or lessons
  • Graphics